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Jobs Karriere | Woodvision

3D Virtual Reality Artist

WoodVision is seeking a 3D VR Artist to join our world class team.

Responsibilities:

 

  • Creation of high quality 3D environment assets

  • Integration of 3D assets into the game engine (Unreal)

  • Ensure performance and technical quality of 3D environment assets

  • Setup destruction, dynamic objects and other functionality of art assets

  • Optimization of assets to fit specific technical requirements (VR)

Your Profile:

  • A minimum of 5 years experience as an Environment / Props artist in game development

  • Must have experience with AA or AAA realtime 3D titles

  • A keen eye for composition, shape, color and detail

  • Have a holistic approach to environment creation, and be prepared to art direct yourself

  • In-depth knowledge of Maya, Zbrush, Substance Designer/Painter, Unity and Photoshop.

  • Strong modeling, texturing and painting skills

  • Autonomous, organized, with a high degree of self-motivation and initiative

  • Great communication skills and a positive attitude

  • Be a team player, be ready to accept all feedback and discuss

  • Fluent in English, both verbally and written

Bonus

  • Animation/ rigging skills (Maya/Unreal)

  • Experience with VR

  • Experience with simple effects and particle systems

  • Knowledge about lighting /baking

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Interested?  send your complete application documents (german or english) by e-mail to: jobs@wood-vison.de​

Lead Technical Artist

WoodVision is seeking a Lead Technical Artist to join our world class team.This is an opportunity to work alongside award-winning technical and creative talent.

As a Lead Technical Artist, you will be managing a team responsible for maintaining internal art processes and guiding pipeline implementation, in collaboration with the Tools and Rendering team. Wide industry knowledge of tools, art creation pipelines, asset exporting and process automation, coupled with experience working on published VR & Games titles is essential.

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  • Experience managing or mentoring

  • Great communication and time management

  • Experience of working on published titles on consoles.

  • Ability to problem solve and think creatively.

  • Knowledge of art creation pipelines, asset exporting and process automation

  • Demonstrable ability with MAX or Maya scripting.

  • Passion for driving visuals with experience creating Shaders in a PBR material workflow.

  • Exposure to a range of techniques for specialising 3D packages, such as scripts, plug-ins and existing software.

  • A passion for games and game in Virtual Reality.

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Interested?  send your complete application documents (german or english) by e-mail to: jobs@wood-vison.de​​

3D Artist

 

WoodVision is seeking a 3D Artist to join our world class team.

RESPONSIBILITIES

  • Create and texture 3D models from reference images or concept art.

  • Produce high quality art assets suitable for production both technically and artistically.

  • Create game-res models, UVs, and texture maps.

  • Implement assets in game engine.

  • Produce and deliver work in line with the project schedule.

  • Contribute improvements to the asset creation pipeline.

  • Act as a resource of support, knowledge, and experience for the team.

Put your superpowers to work

REQUIRED SKILLS

  • Strong foundation in and understanding of light, color, shading, and style.

  • Positive, make-it-happen attitude.

  • Good sense for production and optimization of workflows.

  • Self-motivated and proactive working style.

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REQUIRED EXPERIENCE

  • 4+ years of experience in 3D game art content production, including modeling, UV work, and texture mapping.

  • 4+ years of experience working with Maya/Z-Brush/Photoshop.

  • Experience in a multitude of 3D art content production skill sets (low poly modeling, UV mapping, highpoly to lowpoly workflow, texture painting, etc.).

  • Experience using Unity Editor or Unreal similar game engine.

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Interested?  send your complete application documents (german or english) by e-mail to: jobs@wood-vison.de​​

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